Jensaarai Shadow Investigator - Jensaarai Advanced Path

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Jensaarai Shadow Investigator - Jensaarai Advanced Path

Post by Guest on Mon May 14, 2012 9:45 pm

Jensaarai Shadow Investigator:

Given carte blanche to do whatever is necessary to complete their mission by the Saari-kar, they utilize the Jensaarai’s vast resources expertly in pursuit of their goals. The Inquisitors agreed before the Sith representatives could even finish their pitch. Once empowered as they were under the Galactic Empire like the Sith Inquisitors, the Jensaarai Shadow Investigators began to pursue their task with renewed fervor, a task made easier by the teachings offered to them by their new masters.

Lightsaber Training: One of the first things an Jensaarai Shadow Investigator must learn to do, if he wishes to survive, is fight with a Lightsaber, for his prey know the weapon well. At level five an Jensaarai Shadow Investigator gains a rank in the Lightsaber Form of his choice. If he isn’t trained to wield Lightsabers prior to entering the Inquisitor Advanced Path then he instead gains the ability to wield single-bladed Lightsabers and a rank in the Shii-Cho Lightsaber Form.

Blank Cheque: Funds are vital for the Jensaarai Shadow Invetigator and even low ranking members have access to funds to use towards their mission. Gained at level six gains the ability to, once per mission, call on various channels, both legal and illegal, for monetary aid. He gains a number of credits equal to his presence stat times fifty.

Mission of Temperance: An Inquisitor’s purpose is, first and foremost, to hunt down and kill Force Users or “change their mind”. Starting at level seven the Inquisitor does one and a half times damage against Force Users hostile to the Jensaarai in combat and is considered a rank higher in the Intimidate Skill when using it against them.

Command Authority: Shadow Operatives have a fearsome (and well-deserved) reputation and its agents know how to use it to their advantage. A Shadow Operative can use the Diplomacy and Intimidate Skills simultaneously against Non-Force Sensitives who owe their allegiance (even if it’s a halfhearted one) to the Jensaarai. The target must know the Shadow Operative to be a member of Jensaarai Intelligence for this ability to work.

Campaign of Neutrality: At level nine the Inquisitor’s damage bonus increases to twice normal damage and his Intimidate bonus increases to two ranks.

Master Interrogator: As their name implies, Inquisitors are experts at extracting information. When conducting a formal Interrogation they receive a one rank bonus to their Intimidate Skill. If conducting a torture session designed to extract information this bonus increases to two ranks. This stacks with an Inquisitor’s other Intimidate bonus.

War of Peace: At level eleven an Inquisitor’s damage bonus increases to two and a half times normal damage and their Intimidate bonus increases to three ranks.

They Will Break: At level twelve the Shadow Operative's knowledge of 'strenuous persuasion' and temperance flowers into its full potential. Once per Mission a Shadow Operative may bring a victim under his influence. To do so the Shadow Operative must be performing a formal torture or interrogation session. If the total of the Shadow Operatives Presence Stat plus his Intimidate Ranks is greater than his victim's Presence (and the person running the Mission approves) then the victim is brought under the Shadow Operative's control. This minion is temporary and does not carry over into future Missions. Furthermore, those with the Iron Will Perk are immune to this effect.

Mandate Of Singularity: At thirteenth level the Inquisitor’s damage bonus increases to three times normal damage and his Intimidate bonus increases to four ranks.

Ultimatum: One of the most terrifying powers granted to the Shadow Operative is the right to call for an Ultimatum. An Ultimatum is, simply put, one warning and if no answer follows withn 10 minutes the mass execution (without trial) of a specific group that a Shadow Operative believes has fallen under the sway of the Jedi or Sith. An Ultimatum must be targeted at a specific group (farmers, smugglers, Rodians, permanent residents of the planet in question, etc.). Once an Ultimatum is declared the military shows up as soon as possible to carry out the order. An Ultimatum can only be declared on a planet controlled by the Union and can be cancelled before it begins by a higher level Shadow Operative or the Saari-kar. This ability is gained at fourteenth level and can only be used once per mission.


Lvl Special Abilities
5 Lightsaber Training
6 Blank Cheque
7 Mission of Temperance
8 Command Authority
9 Campaign Of Neutrality
10 Master Interrogator
11 War of Peace
12 They Will Break
13 Mandate Of Singularity
14 Ultimatum

C: 5, 7, 9, 11, 13
S: 7, 10, 12, 14
P: 7, 14
F: 6, 8, 10, 12, 14

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