Jensaarai Non-Force User - Jensaarai Dominator Master Path's

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Jensaarai Non-Force User - Jensaarai Dominator Master Path's

Post by Guest on Tue May 29, 2012 1:47 am

Jensaarai Chitauri Trooper:
All Jensaarai Dominator's are well trained in weaponry but some amongst the Jensaarai Dominator Elite focus their efforts almost entirely on weapons training. As old as the Jensaarai themselves, these Jensaarai Chitauri Trooper's roots can be traced back as far as the Clone Wars when Nikkos Tyris counted a number of Jensaarai Chitauri Trooper's as members of his army. To an outsider there seems to be little difference between a Jensaarai's Sith and Jedi counterparts; nothing could be further from the truth. While Jedi Commando's and Imperial Darktrooper's both dedicate themselves to weapons training the underlying reason behind the choice to do this is what separates the Jensaarai Chitauri Trooper from them. Whereas the Jedi Commando learn the way of weapons as a means of defending others, and the Sith Imperial Darktrooper's to master the art of armed combat in order to prove his strength and bring ruin to his enemies, the Jensaarai Chitauri Trooper's do it to bring a balance and ensure no one faction is more powerful than the other.

Weapon Focus: The Chitauri Dominator is more familiar with weapons than most and has mastered a wide range of death-dealing devices. At level Fifteen the Chitauri Trooper gains the weapon focus perk.

Martial Arts Master: The First lesson a Jensaarai Chitauri Trooper learns is the greatest weapon of all is his own body. At Level Sixteen a Jensaarai Chitauri Trooper gains an extra attack when in unarmed combat.

Balancing Blade: The Jensaarai Chitauri Trooper is feared by many for his vast array of death dealing devices but only one truly strikes fear in an enemy’s heart. At level seventeen the Jensaarai Chitauri Trooper's opponent is so scared that he is a considered a rank lower in his weapons and force skills if the Chitauri Trooper is wielding the weapon of choice. Note: The weapon is user’s choice and cannot be changed once chosen. The weapon chosen must be in parenthesis next to the Balancing Blade path ability.

Supreme Combat Training: In the hands of a Chitauri Trooper a weapon can transcend the effectiveness it has even in the hands of a master. Starting at level eighteen the Chitauri Trooper can purchase a fourth rank in any weapon group or exotic weapon.

Supreme Combat Form Training: In the hands of a Chitauri Trooper a blaster rifle,rocket launcher or pistol can transcend the effectiveness it has even in the hands of a master. Starting at level ninteen the Chitauri Trooper can purchase a fourth rank in any Combat Form.

Ultimate Weapon Focus: The Chitauri Trooper has become so familiar with using weapons than anyone else that they are a rank higher than the weapon he is using even if he is untrained or if it puts him above masterful. This ability is gained at level twenty.

Lvl Special Abilities
15 Weapon Focus
16 Martial Arts Master
17 Unbalancing Blade
18 Supreme Combat Training
19 Supreme Combat Form Training
20 Ultimate Weapon Focus

Proficiency Points:
W: 15, 16, 17, 18, 19, 20
S: 15, 16, 19, 20
P: 16, 17, 19
T: 17, 19, 20

Jensaarai Skrull:

Over the millennia many fighting styles have waxed and waned in popularity among the Jensaarai Dominator's. The Fearful Flame, the Rattling Rocket, Twin Rifle Style and many others proved innovative for their time but were quickly rendered obsolete. One style, however, has proven so enduring that it has become a staple of many a Master Chitauri Trooper’s studies: Quickfire Style. Named after an archaic term for a Heavy Repeater, Quickfire Style was first pioneered by the Saari-kar personal guards. Calling themselves the Brothers of the Gun, these ancient Dominator's accompanied their liege into the thick of battle alongside his bodyguard. It was during the Jedi Purge, however, that Quickfire Style first caught the popular imagination of Jensaarai Dominator's. Ever since those days there have been many willing to risk life and limb to learn its secrets.

Combat Style: The key point of Quickfire Style is that its users wield only one heavy repeater at a time. What this sacrifices in versatility, Quickfire Style more than makes up for in proficiency. Starting at level fifteen, whenever a Skrull wields only a heavy repeater they receive a bonus Rank in whatever combat form they are currently using.

Hard As Rock: This ability, gained at level sixteen, makes any armor worn by the Skrull a Rank higher. This can essentially make powered armor into ‘Rank five’ armor. Additionally, a Skrull learns how to roll with lightsaber hits so that all armor he wears endures hits from lightsabers like normal attacks even if it otherwise lacks this ability.

Learn To Fear: When Jensaarai Skrull's take to the field enemy columns crumble before them. This is not accomplished solely by force of arms but also by subtle psychological applications. When a Skrull uses a mind-resistant Tactical Powers during combat (Conquering Hero etc.) they receive a bonus Rank in that Power. This ability is gained at level seventeen.

Death Charge: Starting at level eighteen, when a Jensaarai Skrull declares a Death Charge he receives +4 to his Strength and Toughness until he reaches his destination. (which must be within eyesight of his starting point). This ability can be used a number of times per Mission equal to one fourth the Skrull's level (round down if not a whole number).

Improved Combat Style: As the Skrull ascends in his style he begins to see the true purpose behind wielding a heavy repeater or other rifle. Beyond increased precision, this aspect of the style frees the Skrull's off-hand for other gestures. Whenever a Skrull is in combat and wielding only a heavy repeater or blaster rifle, all Tactical Powers requiring gesture (Shotgun Surgeon etc) the Skrull uses gain a bonus Rank. If the Power in question is also enhanced by Learn To Fear (for example, Honorable Devotion) then the bonuses stack. The Skrullmay not add a gesture to an otherwise gestureless Power to gain this bonus.

Body of Durasteel: Jensaarai Skrull's mark the pinnacle of their achievement when they can reproduce the apparent invulnerability of durasteel. This ability, gained at level twenty and useable twice a Mission, allows a Skrull to ignore all damage from a single source. Certain sources of damage cannot be ignored (no one can survive having a Star Destroyer crash on top of them).

15 Combat Style
16 Hard As Rock
17 Learn To Fear
18 Death Charge
19 Improved Combat Style
20 Body of Durasteel

Proficiency Points
C: 15, 16, 18, 19
S: 15, 16, 18, 19
P: 15, 16, 17, 19, 20
T: 17, 19, 20

Jensaarai Thrax Commando:

The unit's origins trace back to a group of guerrilla fighters attached to the republic, serving the Rebel Alliance during the Galactic Civil War. After Derlin accepted a promotion, he handed the unit over to Lieutenant Judder Page. The unit was only christened "Thrax Commandos" at this time, named after predator. Officially, the unit is attached to the military office of the Jensaarai Dominion, but in reality it often operates independently for weeks or months at a time. They can operate either as a single unit or break up into smaller units, and work in any environment. Each member of the team is a jack-of-all-trades, but also a specialist in a particular field.

Techno Mage: The first true sign of a Thrax Commando is the mystical knowledge they originally learned from the clones and men they protected and worked with. Starting at level fifteen a Thrax may purchase a fourth rank in any computer related skills.

Shields Up: At level sixteen the Thrax gains the ability to reduce any damage done to him by one-fourth if he does nothing but defend himself on his turn prior to the damage being dealt.

Timely Sacrifice: Harking back to their origins, Thrax's may take the damage dealt to any ally within twenty feet regardless of the source of the damage. A Thrax's 'Shields Up' ability can lower this damage. This ability is gained at level seventeen.

More Power To The Shields: At level eighteen the Thrax’s, Shields Up ability prevents one third of the damage dealt.

Medic On Site: At level nineteen the Thrax Commando gains the ability to ignore all pain if he spends a turn medicating before combat. This ability lasts for the duration of the combat.

Full Shield: At level twenty the Thrax’s the best defense stance prevents half of the damage dealt.

Lvl Special Abilities
15 Technology Mage
16 Shields Up
17 Timely Sacrifice
18 More Power To The Shields
19 Medic On Site
20 Full Shield

Proficiency Points:
C: 15, 16, 17, 19, 20
S: 16, 18, 20
P: 15, 17, 19
T: 15, 16, 17, 18, 20

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