Non Force User - Gangster

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Non Force User  - Gangster Empty Non Force User - Gangster

Post by Guest on Mon May 28, 2012 7:54 pm

Gangster: Gangster's are Non-Force Users who have not been trained in the ways of the Trooper, Smuggler or Mercenary. Without the benefit (or perhaps detriment) of such training the Gang Thug has to learn the ways of combat either on his own or under a teacher who follows a tradition of fighting other than those specified. The Mandolorians are a example of such a organization.

Special Abilities:

Starting Abilities: At first level Gang Thug's receive a Perk of their choice (they must still meet the Perk’s prerequisites, if there are any), three Skill points and a Rank in the Blaster Pistols and Simple Weapon Groups.

Cortosis Weapon: At second level the Gang Thug gains the ability to weave a non-powered melee weapon with cortosis ore (such as an axe, knife or club) they wield. Doing so requires fifteen minutes of concentrating on the weapon. Once so built and engraved the weapon becomes highly deadly and sturdy, easily a match for a Lightsaber. A Cortosis Weapon can withstand strikes from a Lightsaber, short them out momentarily or block some blaster fire. It can shatter melee weapons that do not have a cortosis weave but it cannot reflect blaster bolts back at their source like a lightsaber nor can it channel the Force. A Cortosis Weapon loses its rigidness easily and must be remade after twenty-four hours.

Combat Computer: At fourth level the Gangster can store Tactical Powers in a small datapad, mandolorian styled helmet or portable combat computer. The process takes a full day of concentration storing the information. Up to three Tactical Powers can be stored in a Combat Computer; these can all be the same Tactical Power, three different ones or two of one and one of another. Once a computer is prepared the Ganster can unleash any of the powers at will without actually having to call on them himself due to the Artificial Intelligence, thus allowing him to use his energy towards other Powers. Once all three charges are used the combat computer becomes a datapad etc again though it can be turned into a combat computer again with another day’s concentration.

Force Training: Gangster gain the Key Power Control at first level, Sense at third and Alter at fourth.

Lvl Special Abilities
1 Control
Starting Abilities
2 Cortosis Weapon
3 Sense
4 Alter
Combat Computer

Proficiency Points:
C: 2
S: 2
P: 2
T: 3, 4


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